Adventure 4: Night of the Walking Dead

This adventure uses the Ravenloft adventure Night of the Walking Dead. In order to preserve the feel of Ravenloft, the characters have been transported out of their own world and into the plane of Ravenloft.

Session One
At the end of the first adventure the characters discovered a journal written in magical code and gave it to the Guildmaster of the Elements Guild to decipher. He called them into his office to show them what he has found; there is another place experimenting on people and creating zombies to the south of Nairu, hidden in the small swamp. The characters get outfitted for a swamp journey and then set off.

They have a fairly luxurious raft to travel on. The going is good, though the sky gets darker and more over cast. Then the fog sets in. Hours later when the fog lifts they realise they can't see Mt. Nairu anymore, which shouldn't be possible.

Lost in the swamp, a couple of them spot a log moving suspiciously fast and cross-current. The Nameless Wizard mentions that he has read about a beast known to hunt in such a fashion, but they live in the jungles and swamps of other countries... and then the crocodile attacks! Kildrik was ready, and deals it a savage blow, and together they finish off the beast. But where could they be?

Session Two
As it became nighttime, the characters saw a light in the distance and heard voices. But they were spotted too. A man caled out to them, asking who bthey were. They answered in a friendly manner, and the gypsies allowed them to come on to the little island where they had camped. They told them to beware of the nearby village, for dark happenings were afoot. The little kids distracted Varis and Pilbo for a bit, but then when one kid took Varis close to the gypsies' raft the teenage girl onboard started prophesying about death and destruction coming their way. The characters started to demand that the gypsies let them take their daughter because she will be useful (the fools!).

Session Three
The players decided not to kidnap the daughter and went to sleep. The gypsies were gone by the time they woke up. Setting off in the direction of the doomed village, Kildrik happened to spot a trio of giant frogs moments before they attacked. These were quickly dispatched, though not without a bit of injury among the company.